Ketuduke

Markers

These markers are mainly used to keep track of north, but are also used to help solve the adds mechanic, where the color pairs are important.

Normal

{"Name":"Ketuduke","MapID":979,
"A":{"X":0.0,"Y":0.0,"Z":-10.0,"ID":0,"Active":true},
"B":{"X":10.0,"Y":0.0,"Z":0.0,"ID":1,"Active":true},
"C":{"X":0.0,"Y":0.0,"Z":10.0,"ID":2,"Active":true},
"D":{"X":-10.0,"Y":0.0,"Z":0.0,"ID":3,"Active":true},
"One":{"X":10.0,"Y":0.0,"Z":-10.0,"ID":4,"Active":true},
"Two":{"X":10.0,"Y":0.0,"Z":10.0,"ID":5,"Active":true},
"Three":{"X":-10.0,"Y":0.0,"Z":10.0,"ID":6,"Active":true},
"Four":{"X":-10.0,"Y":0.0,"Z":-10.0,"ID":7,"Active":true}}

Savage

{"Name":"Ketuduke","MapID":980,
"A":{"X":0.0,"Y":0.0,"Z":-10.0,"ID":0,"Active":true},
"B":{"X":10.0,"Y":0.0,"Z":0.0,"ID":1,"Active":true},
"C":{"X":0.0,"Y":0.0,"Z":10.0,"ID":2,"Active":true},
"D":{"X":-10.0,"Y":0.0,"Z":0.0,"ID":3,"Active":true},
"One":{"X":10.0,"Y":0.0,"Z":-10.0,"ID":4,"Active":true},
"Two":{"X":10.0,"Y":0.0,"Z":10.0,"ID":5,"Active":true},
"Three":{"X":-10.0,"Y":0.0,"Z":10.0,"ID":6,"Active":true},
"Four":{"X":-10.0,"Y":0.0,"Z":-10.0,"ID":7,"Active":true}}

Timeline

Repeat Casts / Mechanics

castTidal Roar
This is a standard raidwide, paired with a 12s bleed debuff.
castBubble Net
This is another standard raidwide. Used to set up mechanics, but hits about as hard as castTidal Roar’s initial hit.

Important Debuffs

bullet

Hydrobullet Target

Designated target of Hydrobullet, which will activate when this effect expires.

This is a simple spread marker. It is sigificantly larger than a single square, with a radius of ~1.5 squares.

fall

Hydrofall Target

Designated target of Hydrofall, which will activate when this effect expires.

This is a simple 2 person stack. It is a bit smaller than an arena square - If you are in the center, it will not quite reach the corners. This debuff is always role based - both supportSupport or both dpsDPS, unless a player is dead when castHydrofall resolves.

bubble

Bubble Weave

Aetherial seafoam is coalescing around the body, resulting in ensnarement by a Bubble Net when this effect expires.

When this debuff expires, this player will be raised into the air and can be forcefully moved by bossKetuduke’s mechanics.

foamy

Foamy Fetters

Aetherial seafoam is coalescing around the body, resulting in Bind when this effect expires.

aka sticky feet. This debuff will lock a player in place and make them immune to forced-movement effects.