Adds

Cheat Sheet

tankTank + rangedRanged north -> clockwise.

healerhealer + meleeMelee west -> counterclockwise.

Melee flex.

Find the first add that is the opposite of your debuff. Use color matching to find your assigned intercardnal marker.

Debuff Explanations

bullet

Hydrobullet Target

Designated target of Hydrobullet, which will activate when this effect expires.

This is a simple spread marker. It is sigificantly larger than a single square, with a radius of ~1.5 squares.

bubble

Bubble Weave

Aetherial seafoam is coalescing around the body, resulting in ensnarement by a Bubble Net when this effect expires.

When this debuff expires, this player will be raised into the air and can be forcefully moved by bossKetuduke’s mechanics.

foamy

Foamy Fetters

Aetherial seafoam is coalescing around the body, resulting in Bind when this effect expires.

aka sticky feet. This debuff will lock a player in place and make them immune to forced-movement effects.

Mechanics

Always begins with castHydrobullet, applying bulletHydrobullet to all players. castRoar Spawns 4 adds around the arena; one on each cardinal.

castSpring Crystals Spawns 4 adds around the arena. These will not move, and show where the safe spots are. There are 3 possible patterns: east/west safe, north/south safe, and corners safe.

East + West

North + South

Far Corners

castBubble Net is a raidwide which Applies foamyFoamy Fetters to two random players, and bubbleBubble Weave to the other two. This is not role based, and a priority will be required. Two of the 4 adds at random are also put in a bubble.

You have a few seconds to figure out assignments before bulletHydrobullet and the crystals resolve. Shortly after, each player will be bound in place by their foamyFoamy Fetters or bubbleBubble Weave debuffs.

Each add will face the closest player and begin a forward half-room AOE. bossKetuduke will then cast castUpdraft, lifting all bubbleBubble Weave players and bubbled adds into the air.

Adds in the air can only hit players in the air, and vice versa.


Strategy

The goal now is to take each of the adds, and pair them with a player who has the opposite debuff.

Adds are untargetable and don’t actually have a debuff. Instead, they are visually in a bubble, or still on the ground

Finding your Add

  • foamyFoamy Fetters players need an add with a bubble.
  • bubbleBubble Weave players need an add without a bubble.

To find your add, we need to apply “Snake Priority”.

tankTank and rangedRanged start by checking the north add. If that add is opposite of your debuff, then you are assigned that add. Otherwise, check the next add clockwise. Repeat until you have an add.

healerHealer and meleeMelee start by checking the west add. If that add is opposite of your debuff, then you are assigned that add. Otherwise, check the next add counter clockwise. Repeat until you have an add.

Flexing

In the event that both the healerHealer and meleeMelee DPS, or tankTank and rangedRanged DPS have the same debuff, then the Melee players need to flex. This means either:

  1. The flexing player needs to skip the first add they could bait.
  2. The flexing player can follow the other group’s priority. I.E. a tankTank can start west and look counter clockwise, picking the first add.

Both of the above options have the same result.

Examples

In this example, there was no flexing necessary.

  • foamy tankTank: Only checked bubbleNorth. Assigned to bubbleNorth.
  • foamy healerHealer: Cheked foamyWest, then bubbleSouth. Assigned to bubbleSouth.
  • bubble dpsRanged: Checked bubbleNorth, then foamyEast. Assigned to foamyEast.
  • bubble dpsMelee: Only checked foamyWest. Assigned to foamyWest.

In this example, there was a necessary flex. Both groups used different strategies to solve the mechanic.

  • bubble tankTank: Checked foamyNorth, but skipped since they’re flexing. Checked bubbleEast, then bubbleSouth, then foamyWest.
  • foamy healerHealer: Cheked foamyWest, then bubbleSouth.
  • bubble dpsRanged: Only checked foamyNorth.
  • foamy dpsmelee: Flexed by starting foamyNorth. Could not bait foamyNorth, so checked bubbleEast.

If the safe spots are north + south or east + west, stay on your number marker, even if your add is in the safe area. The spread AOEs are quite large, and you will clip your partner if you move towards your add.

As soon as bulletHydrobullet & line AOEs resolve, run between your add and the wall. This timing is tight, so move quickly.

Each add will then target the player closest to them, and telegraph a forward half room AOE. If done correctly, all AOEs will be pointed directly out from the center of the arena.

The bubbleBubble players and adds will be lifted into the air, while the foamySticky players will stay. Enemies in the air will only hit players in the air, and vice versa.

POVs

Ranged POV

This run had the tank and melee starting points swapped.