Fluke Gale
Cheat Sheet
Starting Spots
Tank 
Ranged
Healer 
Melee
- Bubbles

- Diagonal of the vertical crystal on your side.
- Sticky Feet

- Solve the H to find the safe spots.
- Stack

- Move to 1
- Spread

- Move to 2
Debuff Explanations

Hydrobullet Target
Designated target of Hydrobullet, which will activate when this effect expires.
This is a simple spread marker. It is sigificantly larger than a single square, with a radius of ~1.5 squares.

Hydrofall Target
Designated target of Hydrofall, which will activate when this effect expires.
This is a simple 2 person stack. It is a bit smaller than an arena square - If you are in the center, it will not quite reach the corners. This debuff is always role based - both supportSupport or both dpsDPS, unless a player is dead when castHydrofall resolves.

Bubble Weave
Aetherial seafoam is coalescing around the body, resulting in ensnarement by a Bubble Net when this effect expires.
When this debuff expires, this player will be raised into the air and can be forcefully moved by bossKetuduke’s mechanics.

Foamy Fetters
Aetherial seafoam is coalescing around the body, resulting in Bind when this effect expires.
aka sticky feet. This debuff will lock a player in place and make them immune to forced-movement effects.
Mechanics

Example Setup
castSpring Crystals Spawns 4 crystals around the arena, one in each quadrant.
castBubble Net is a raidwide. Applies
Foamy Fetters to one role, and
Bubble Weave to the other.
castHydrobullet or castHydrofall Applies either
Hydrobullet to all players, or
Hydrofall to one role.
castFluke Gale begins telegraphing a knockback with a number marker in each quadrant. This will impact
Bubble Weave players and crystals, pushing them two squares in the shown direction. The quadrants with 1 will resolve first, followed by the 2 quadrants.
- The 1 quadrant will always contain the horizontal (north/south) crystal and blows east/west.
- The 2 quadrant will always contain the vertical (east/west) crystal and blows north/south.
- The 1 quadrants are always in opposite corners. Same with the 2 quadrants.
There are two possible patterns, which can be mirrored vertically or horizontally, but not rotated. These are named after the strategy used to find the safe spots.
Vertical H Pattern
Horizontal H Pattern
Strategy
This mechanic is role based and does not require any flexing.
Each player will resolve the mechanic on their half of the arena, depending on the debuff they received.
Foamy Fetters
Begin by finding the crystal in one of the 4 “Center” squares of the arena. there will only be one, but it could be in any square, facing any direction. Use this to find the “H” Pattern, which shows where the final safe spots will be.

If the debuffs are stack, move to the safe spot on your side in the 1 quadrant.

If the debuffs are spread, move to the safe spot on your side in the 2 quadrant.

Bubble Weave
Find the vertical (east/west facing) crystal on your side, and stand one square diagonally from it, within the same quadrant that it spawned in.

Standing too close to the corner or edge of a square can result in a spread reaching across a gap into another safe spot, or a stack marker missing your partner.
More Info - Why It Works
To begin, it helps to visualize the crystals not as physical crystals, but rows or columns of unsafe area. The vertical columns are shifted by 2 when the horizontal (1) winds blow, but are unaffected by the vertical (2) winds. Same with the horizontal rows - which are only affected by the vertical (2) winds.
Showing the initial state of the crystals - before any blowing happens - reveals that both patterns create an “A” formation, with some form of rotation.
In all scenarios, the “middle” line simply swaps position with its counterpart. This is why the H pattern uses the two sides of the center crystal’s line as safe - They start, and will stay safe.
The other two lines always begin on opposite sides of the arena, and when blown, will cover the center two rows or columns.
The bubble safe spots can be quickly solved because there is only one formation that each quadrant can be in once the winds fully resolve. The horizontal crystal will always be directly north or south of the veritcal one. Also, both pairs of crystals will always end in opposite quadrants, so you only need to worry about the crystals you are moving with.
You, as a bubble player, will always move with the crystals. So if you start next to a crystal in its quadrant, you will end up in the same spot relative to that crystal after both blows happen.
Because of this, an alternative strategy is to next to the horizontal crystal on your side. If you end up in the 1 quadrant, you will be blown to the safe spot in the 2 quadrant.

Resolution
POVs
Ranged POV - Bubble
This POV started on the wrong side of the crystal. While it resolved the same, we lost uptime benefits.
Ranged POV - Sticky










