Fluke Typhoon

Cheat Sheet

Assigned spots are rotated clockwise by 90° from other mechanics.

All players use knockback immune.

Ranged cross for towers.

Healer healer

Melee melee

tankTank

rangedRanged

Debuff Explanations

bullet

Hydrobullet Target

Designated target of Hydrobullet, which will activate when this effect expires.

This is a simple spread marker. It is sigificantly larger than a single square, with a radius of ~1.5 squares.

fall

Hydrofall Target

Designated target of Hydrofall, which will activate when this effect expires.

This is a simple 2 person stack. It is a bit smaller than an arena square - If you are in the center, it will not quite reach the corners. This debuff is always role based - both supportSupport or both dpsDPS, unless a player is dead when castHydrofall resolves.

Mechanics

Stack and Spread

Begins with castHydrobullet or castHydrofall. This will apply either bulletHydrobullet to all players, or fallHydrofall to one role. Shortly after the cast, the other debuff is applied with a longer timer.

castAngry Seas is a short line knocback away from center, with a fairly large section of the middle unsafe. This will split the arena vertically. The first castHydrobullet or castHydrofall will resolve immidiately after the knockback. you do not have time to adjust.

For the rest of the mechanic, the unsafe area from castAngry Seas will be a deathwall. The 2nd castHydrobullet or castHydrofall will resolve shortly.

Towers

Arena with towers and crystals.

castSpring Crystals will then Spawns 4 circular crystals on one side of the arena. These explode in a relatively small circular AOE at the end of the mechanic.

castBubble Net is the same raidwide from before. Spawns several bubbles around the arena, 3 towers on the side without crystals, and 1 on the side with. Some of the crystals will be placed in bubbles.

Any player who touches a bubble will be picked up by the bubble. When castFluke Typhoon resolves, they will be pushed, and end up either on the other side, or in the death wall.

Timeline

  1. Resolve castAngry Seas KB + first Stack or Spread.
  2. Resolve 2nd Stack or Spread.
  3. Raidwide + bubbles appear.
  4. Bubbles pushed, crystals explode.
  5. Towers resolve.

Strategy

We will be starting with two players on each side of the castAngry Seas split. The pair will solve their stack and spread on their side, and afterwards we’ll have the Ranged player on the 1 tower side cross over to the other side.

Stack and Spread

There is a lot of damage going out between castAngry Seas and castBubble Net, all while players are spreading. Those two casts resolve ~13s apart, so it is reccomended to use any mitigation which can cover both.

fallStack first

Start on your assigned half of the arena. Stand at max melee for the stack, and use knockback immune.

After the stack resolves, move to your quadrant for the spread.

Melee players can stand at max melee distance.

Ranged players must step away from the middle, or they risk clipping the melee on the other side.

bulletSpread first

Start in your assigned quadrant.

Healer healer

Melee melee

tankTank

rangedRanged

Melee may stand at max melee, and should use knockback immune to keep uptime.

For consistency, Ranged players should use knockback immune. Remember to stand away from the middle, otherwise you’ll clip the melee on the other side.

After the spread resolves, Move to the center to meet your partner for the stack.

Towers

For melee players, you are assigned to the middle tower on your side of the arena. Ranged players will flex to the other two towers.

Find the “Corner Crystal”. This is the crystal in the center of a corner square. It is further away from the other crystals, and will not be picked up by a bubble.

In this example, the “Corner Crystal” is the north east one.

Crystal Side

Ranged player takes the bubble infront of the “Corner Crystal” to cross.
Melee player takes the tower.

Empty Side

Ranged player takes the tower diagonal from the “Corner Crystal”.
Melee player takes middle tower.

All bubbles will be pushed, then the crystals will explode, covering all towers except the crossing ranged’s tower.

Move into your tower once it is safe.

POVs

Ranged POV (Not Crossing)

This POV has the healer and tank swapped.

Healer POV (Crossing)

Tank POV (Bubble Side)

Melee POV (Crystal Side)