Lala

Markers

This puts the letter markers on each cardinal. They can help with callouts for a few mechanics, but are otherwise mainly used to stay oriented.

PF may use other, or no markers at all. None of the mechanics benefit much from using markers.

Normal

{"Name":"Lala","MapID":979,
"A":{"X":200.0,"Y":-300.0,"Z":-8.0,"ID":0,"Active":true},
"B":{"X":208.0,"Y":-300.0,"Z":0.0,"ID":1,"Active":true},
"C":{"X":200.0,"Y":-300.0,"Z":8.0,"ID":2,"Active":true},
"D":{"X":192.0,"Y":-300.0,"Z":0.0,"ID":3,"Active":true},
"One":{"X":0.0,"Y":0.0,"Z":0.0,"ID":4,"Active":false},
"Two":{"X":0.0,"Y":0.0,"Z":0.0,"ID":5,"Active":false},
"Three":{"X":0.0,"Y":0.0,"Z":0.0,"ID":6,"Active":false},
"Four":{"X":0.0,"Y":0.0,"Z":0.0,"ID":7,"Active":false}}

Savage

{"Name":"Lala","MapID":980,
"A":{"X":200.0,"Y":-300.0,"Z":-8.0,"ID":0,"Active":true},
"B":{"X":208.0,"Y":-300.0,"Z":0.0,"ID":1,"Active":true},
"C":{"X":200.0,"Y":-300.0,"Z":8.0,"ID":2,"Active":true},
"D":{"X":192.0,"Y":-300.0,"Z":0.0,"ID":3,"Active":true},
"One":{"X":0.0,"Y":0.0,"Z":0.0,"ID":4,"Active":false},
"Two":{"X":0.0,"Y":0.0,"Z":0.0,"ID":5,"Active":false},
"Three":{"X":0.0,"Y":0.0,"Z":0.0,"ID":6,"Active":false},
"Four":{"X":0.0,"Y":0.0,"Z":0.0,"ID":7,"Active":false}}

Timeline

Important Debuffs

three

Times Three

The angle of effect for the next rotational attack executed will be tripled.

This can be applied to either players or bossLala. The next rotation will apply 3 times. Since, all rotations are 90°, this effectively means the rotation will happen in the opposite direction as shown.

five

Times Five

The angle of effect for the next rotational attack executed will be quintupled.

This can be applied to either players or bossLala. The next rotation will apply 5 times. However, all rotations are 90°, so this just means the rotation applies once.

Front Unseen, Left Unseen, Right Unseen, Back Unseen

Only vulnerabilities on the front of the body remain undetected. Hits to the back, right, and left sides of the body will result in severe damage.

A set of debuffs identical to Mustadio, where the “Gap” in your circle must be facing a mechanic in order to dodge it’s effects.

forward

Forward March

Have received the order to advance. Order will be executed when status fades.

When this resolves, the player will be forcefully marched forward. The other variants are not used in this fight.

alpha1 alpha2 alpha3

Subtractive Supressor Alpha

Affixed with high-powered explosives that will detonate when this effect expires. Taking damage from freestanding arcane geometries will reduce stacks. Effect will be removed when stacks reach 0.

Players with this debuff must cross a land mine for each stack they have. If they do not clear all their stacks, they will detonate, wiping the group.

beta1 beta2 beta3 beta4

Subtractive Supressor Beta

Affixed with high-powered explosives that will detonate when this effect expires. Taking damage from freestanding arcane geometries will reduce stacks. Effect will be removed when stacks reach 0.

Players with this debuff must get hit by a blue sphere or orange cube for each stack they have. If they do not clear all their stacks, they will detonate, wiping the group.

surge

Surge Vector

Targeted for destruction. Dual explosives will impact target and its surrounds when this effect expires.

This is a simple 2 person stack debuff. It is telegraphed as the debuff counts down.