Statice
Markers - Color Pair (PF Standard)
While PF isn’t fully standardized, you’ll typically find two pairs of colors on each intercardinal. you may or may not have a marker north as well.

Normal
{"Name":"Statice ColorPair","MapID":979,
"A":{"X":-199.761,"Y":-200.0,"Z":-23.615,"ID":0,"Active":true},
"B":{"X":-186.352,"Y":-200.0,"Z":-11.782,"ID":1,"Active":true},
"C":{"X":0.0,"Y":0.0,"Z":0.0,"ID":2,"Active":false},
"D":{"X":-213.863,"Y":-200.0,"Z":-12.927,"ID":3,"Active":true},
"One":{"X":0.0,"Y":0.0,"Z":0.0,"ID":4,"Active":false},
"Two":{"X":-213.716,"Y":-200.0,"Z":13.873,"ID":5,"Active":true},
"Three":{"X":0.0,"Y":0.0,"Z":0.0,"ID":6,"Active":false},
"Four":{"X":-186.632,"Y":-200.0,"Z":13.56,"ID":7,"Active":true}}
Savage
{"Name":"Statice ColorPair","MapID":980,
"A":{"X":-199.761,"Y":-200.0,"Z":-23.615,"ID":0,"Active":true},
"B":{"X":-186.352,"Y":-200.0,"Z":-11.782,"ID":1,"Active":true},
"C":{"X":0.0,"Y":0.0,"Z":0.0,"ID":2,"Active":false},
"D":{"X":-213.863,"Y":-200.0,"Z":-12.927,"ID":3,"Active":true},
"One":{"X":0.0,"Y":0.0,"Z":0.0,"ID":4,"Active":false},
"Two":{"X":-213.716,"Y":-200.0,"Z":13.873,"ID":5,"Active":true},
"Three":{"X":0.0,"Y":0.0,"Z":0.0,"ID":6,"Active":false},
"Four":{"X":-186.632,"Y":-200.0,"Z":13.56,"ID":7,"Active":true}}
Markers - Star Solve (Non-standard)

These markers put a letter on each bomb (except north), and a number marker on each safe spot for enum players during intermission.
This outright solves the enum spot for intermission, but requires players to solve the mechanic relative to the bomb pattern in other scenarios.
In my personal experience, solving intermission relative to the bombs, instead of the intercardinals, helps simplfiy the mechanic, since you no longer need to consider shifting north or not.
Star Solve Cheat Sheet for Color Pair Enjoyers

Normal
{"Name":"Statice Star Solve","MapID":979,
"A":{"X":-185.729,"Y":-200.0,"Z":-4.63,"ID":0,"Active":true},
"B":{"X":-191.179,"Y":-200.0,"Z":12.14,"ID":1,"Active":true},
"C":{"X":-208.82,"Y":-200.0,"Z":12.14,"ID":2,"Active":true},
"D":{"X":-214.27,"Y":-200.0,"Z":-4.63,"ID":3,"Active":true},
"One":{"X":-213.466,"Y":-200.0,"Z":-13.465,"ID":4,"Active":true},
"Two":{"X":-190.533,"Y":-200.0,"Z":-16.465,"ID":5,"Active":true},
"Three":{"X":-209.466,"Y":-200.0,"Z":-16.465,"ID":6,"Active":true},
"Four":{"X":-186.533,"Y":-200.0,"Z":-13.465,"ID":7,"Active":true}}
Savage
{"Name":"Statice Star Solve","MapID":980,
"A":{"X":-185.729,"Y":-200.0,"Z":-4.63,"ID":0,"Active":true},
"B":{"X":-191.179,"Y":-200.0,"Z":12.14,"ID":1,"Active":true},
"C":{"X":-208.82,"Y":-200.0,"Z":12.14,"ID":2,"Active":true},
"D":{"X":-214.27,"Y":-200.0,"Z":-4.63,"ID":3,"Active":true},
"One":{"X":-213.466,"Y":-200.0,"Z":-13.465,"ID":4,"Active":true},
"Two":{"X":-190.533,"Y":-200.0,"Z":-16.465,"ID":5,"Active":true},
"Three":{"X":-209.466,"Y":-200.0,"Z":-16.465,"ID":6,"Active":true},
"Four":{"X":-186.533,"Y":-200.0,"Z":-13.465,"ID":7,"Active":true}}
Timeline
- Areo IV (Raidwide)
- Trick Reload
- Dartboard 1
- Forced March 1
- Areo IV (Raidwide)
- Intermission
- Shocking Abandon (Tankbuster)
- Dartboard 2
- Areo IV (Raidwide)
- Forced March 2
- Areo IV (Raidwide)
- Areo IV (Raidwide)
- Areo IV (Enrage)
Important Debuffs

Bull’s-eye
Targeted by Statice. Shock darts will rain like levin upon the surrounding area when this effect expires.
This buff is used during the dartboard mechanics. When this resolves, the dartboard segment under the player, and all segments which match it’s color will be hit for a small damage AOE. If one color is hit by two or more darts, the damage is lethal intead.

Forced March
Have received the order to advance. Order will be executed when status fades.
When this resolves, you will be forcibly moved in the shown direction.

Burning Chains
Red-hot chains sear the flesh on your body, causing damage over time.
These chains require you to “stretch” them a certain distance before they will break. In both scenarios where this chain is used, you must start stacked mid, and run all the way to opposite sides of the arena.
This debuff is always preceeded by a “chain” animation above the player’s head. After a couple seconds, this debuff will apply and the starting length of the chain will snapshot.