Dartboard 1

Cheat Sheet

Color Assignments

tankTank
Blue
healerHealer
Yellow
dpsRanged
Red
dpsMelee
Flex
Take the color of the player who’s missing bullseyeBull’s-eye.
Debuff Explanations

bullseye

Bull’s-eye

Targeted by Statice. Shock darts will rain like levin upon the surrounding area when this effect expires.

This buff is used during the dartboard mechanics. When this resolves, the dartboard segment under the player, and all segments which match it’s color will be hit for a small damage AOE. If one color is hit by two or more darts, the damage is lethal intead.

Mechanics

Dartboard Arena

Begins by setting up a castTrick Reload - Only the first castTrapshooting will resolve during Dartboard 1. The rest will resolve during Forced March 1.

castRing a Ring O’ Explosions spawns bombs and tethers, into any one of its possible patterns.

castDartboard of Dancing Explosives turns the arena into a dartboard, and give 3 random players bullseyeBull’s-eye. The bomb tethers will then disappear, and they will rotate around the arena 3 or 4 times.

The tethered bombs will detonate when castTrapshooting finishes casting, and its stack or spread will resolve a couple seconds later.


Strategy

Take a look at the bomb pattern once it appears. If the center is safe, then the simplest solution is to use that. Otherwise, pick a safe bomb and follow it as it rotates around the arena.

PF does not strictly follow these guidelines. The stack and spread are fairly small, so keep an eye on where the party is, and adjust accordingly.

Middle Safe

If possible, handle the stack or spread from the middle.

Stack - Just plant on your color near the middle.

Spread - Start on your color, but move directly outward after the bombs detonate.

Spread - Middle Unsafe

Stand in a safe spot, ideally on your color. You have time to flex after the bombs explode.

Stack - Middle Unsafe

The tankTank will need to pull bossStatice to any of the safe areas.

Stand in or near your assigned color. Only move to the middle ring after the bombs explode.

Flexing

If the meleeMelee player receives bullseyeBull’s-eye, they need to stand on the color of the player who does not have bullseyeBull’s-eye.

In this example, the healerHealer does not have bullseyeBull’s-eye, so the meleeMelee players stands on yellow for the stack. The healerHealer does not need to check their debuff, and stands on yellow as well.

When the stack/spread fully resolves, there will be a moderate amount of damage going out, and players may be spread. Use mitigations.


POVs

Stack + Middle Safe POV

Stack + Middle Unsafe + Melee Flex POV