Trash Pack 1

Entrance

Tornados

After pulling the first add, tornados will spawn and move along the walls, dealing heavy damage and knocking players back. Even though the tornados are moving circular AOEs, there are no safe areas, so players must keep moving the entire time.

Additionally, both the south west and north east cubbies are exactly the width of a tornado. If you go into one of these thin areas, a tornado will come in and kill you.

Aim to pull adds into the center of one of the larger areas. This way you can move around the tornados.

Kiwakin

Mechanics always occur in the same order.

  • castLead Hook is a 3 hit tankbuster.
  • castSharp Strike is a heavy hitting tankbuster which also applies a dispellable bleed.
  • castTail Screw is a small untelegraphed circular AOE targeting a player. The Kiwakin will face the targeted area, so do not stand in front.
  • Repeats the above until killed.

Snipper

Comes with two crab adds. Neither have any abilities, and simply auto attack their target. Mechanics always occur in the same order.

  • castWater III is a standard stack marker.
  • castBubble Shower is a small, 90° frontal cone.
  • castCrab Dribble has a very quick cast. it is a small 90° rear cone.
  • Repeats the above until killed.

Ray

Mechanics always occur in the same order.

  • castHydrocannon is a small untelegraphed line AOE infront of the ray.
  • castExpulsion is a circular AOE centered on the Ray. It is slightly larger than max melee.
  • castElectric Whorl is a large donut AOE, centered on the ray.
  • Repeats the above until killed.

Monk

This enemy has dangerously painful auto attacks. Like the others, mechanics always occur in the same order.

  • castHydroshot puts a marker on a target, then knocks them back, doing moderate damage and applying a painful bleed. Knockback immune works on this. castHydroshot will be cast 3 times in a row, once on each non-tank.
  • castCross Attack is a very hard hitting tankbuster.
  • Repeats the above until killed.
POVs

Trash POV