Gorai the Unchained

Markers

These markers are set up to solve Fighting Spirits. Each number represents the position the player with that limit cut marker will stand. The letter markers are color matched to show where players go for their final safe spot.

(Except C, which is placed South for orientation)

Normal

{"Name":"Gorai","MapID":946,
"A":{"X":300.162,"Y":7.0,"Z":-139.732,"ID":0,"Active":true},
"B":{"X":318.88,"Y":7.0,"Z":-119.755,"ID":1,"Active":true},
"C":{"X":299.909,"Y":7.0,"Z":-101.007,"ID":2,"Active":true},
"D":{"X":280.619,"Y":6.999,"Z":-120.371,"ID":3,"Active":true},
"One":{"X":319.191,"Y":7.0,"Z":-138.347,"ID":4,"Active":true},
"Two":{"X":319.046,"Y":7.0,"Z":-100.889,"ID":5,"Active":true},
"Three":{"X":280.795,"Y":6.999,"Z":-138.782,"ID":6,"Active":true},
"Four":{"X":280.665,"Y":7.0,"Z":-101.103,"ID":7,"Active":true}}

Savage

{"Name":"Gorai","MapID":947,
"A":{"X":300.162,"Y":7.0,"Z":-139.732,"ID":0,"Active":true},
"B":{"X":318.88,"Y":7.0,"Z":-119.755,"ID":1,"Active":true},
"C":{"X":299.909,"Y":7.0,"Z":-101.007,"ID":2,"Active":true},
"D":{"X":280.619,"Y":6.999,"Z":-120.371,"ID":3,"Active":true},
"One":{"X":319.191,"Y":7.0,"Z":-138.347,"ID":4,"Active":true},
"Two":{"X":319.046,"Y":7.0,"Z":-100.889,"ID":5,"Active":true},
"Three":{"X":280.795,"Y":6.999,"Z":-138.782,"ID":6,"Active":true},
"Four":{"X":280.665,"Y":7.0,"Z":-101.103,"ID":7,"Active":true}}

Timeline

Important Debuffs

candle

Live Candle

Fated to burst into flame, causing damage to those nearby when this effect expires.

This is a simple spread debuff.

brazier

Live Candle

Fated to burst into roaring flames, causing damage to those nearby when this effect expires.

This is a two person stack debuff.

rodent1 rodent2 rodent3 rodent4

Rodential Rebirth

Fated to transform into a pterosquirrel when this effect expires. Effect canceled upon being hit by a certain action.

When this debuff expires, you will turn into a squirrel and be unable to act. This debuff must be dispelled by taking an orange tower with a squirrel icon.

The roman numerals on the icon show the order that these debuffs will expire. The I debuff will expire first, followed by II, then III, then IV.

odder1 odder2 odder3 odder4

Odder Rebirth

Fated to transform into an odder otter when this effect expires. Effect canceled upon being hit by a certain action.

When this debuff expires, you will turn into a otter and be unable to act. This debuff must be dispelled by taking a blue tower with a otter icon.

The roman numerals on the icon show the order that these debuffs will expire. The I debuff will expire first, followed by II, then III, then IV.

squirrely-prayer

Squirrely Prayer

Bearing the seal of the squirrel, which will activate in the immediate area when this effect expires.

When this debuff expires, an orange squirrel tower will spawn under you. If this tower overlaps any other tower, they will both promptly explode, likely wiping the group.

odder-prayer

Odder Prayer

Bearing the seal of the otter, which will activate in the immediate area when this effect expires.

When this debuff expires, a blue otter tower will spawn under you. If this tower overlaps any other tower, they will both promptly explode, likely wiping the group.