Shadow Twin
Debuff Explanations

Rat and Mouse
Target of incoming attack.
While this debuff is active, you will be tethered to an add or the boss. When this debuff expires, that enemy will teleport a small distance behind you, and face you.
Mechanics

Arena with the demon hand AOEs shown.
castShadow Twin spawns two adds East and West of bossMoko. These adds will target two random players with
Rat and Mouse, and begin casting castDouble Iai-giri. This will telegraph two cleave AOEs - the first will always be rear safe, while the second will be any other one.
While the adds are setting up their cast, bossMoko will cast castMoonless Night a raidwide which spawns two hands on opposite ends of the arena, and making bossMoko untargetable for the rest of the mechanic. Later, these hands will perform very large half circle AOEs, leaving only two safe areas.
Finally, bossMoko will cast castNear Edge, hitting the closest two players with a circular AOE that applies bind, or castFar Edge which targets the furthest two players with the same effect. Both of these casts have a unique icon shown above moko’s head, identical to those found during M4S’s Witch Hunt.
Soon after castNear Edge or castFar Edge goes off, the hands will begin swiping the sides of the arena and the adds will teleport to their target and execute their castIai-giri combo. Afterwards, two new adds will spawn and bossMoko will cast a second castMoonless Night, repeating the entire mechanic one additional time.
If both of the adds are too close together, then they will tether together. If this happens, they will enrage before despawning. This enrage is unavoidable and guaranteed to wipe the raid.
Since Moko is untargetable, the castNear Edge or castFar Edge cast can only be seen on the emnity list. Alternatively, look at the icon above Moko’s head.
The 4 possible
Double Iai-giri telegraphs.
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Strategy
This mechanic is the primary use for the reccomended markers. They show where each player can stand safely. Tethered players should stand in the center of the marker, while baiting players should stand on the edge furthest from their partner.
Begin by partnering up on each of the adds. Tether players should move to the east or west side, next to the add they’re tethered to. The other two players need to pick a tether player to partner with. The first cleave is always rear safe, so you do not need to check it.
There is no priority for this partnering, the tethers can attach to any two players.

If the hands spawn East and West, then rotate clockwise to your final safe spot. If the hands spawned North and South, stay on the wall next to your add.
Next, the 2nd cleave for each add will show (They can be different) and bossMoko will begin casting castNear/Far Edge.
Untethered players need to move to the marker to bait the castEdge cast, while tethered players take the other marker while facing their back towards their partner.

Both of the adds will teleport to their target, and castFar/Near Edge will hit the furthest or closest two players with an AOE bind, dealing damage and binding everyone hit. The tethered players will then need to move behind the add to dodge the first cleave.
During all this, the hands will begin swiping, frequently hitting their wall with a large circle AOE.

The bind wears off and both players need to move to the 2nd safe spot. The hands will continue swiping until the 2nd cleave resolves.
Remember: This is relative to where the add is facing after the teleport

POVs
Example POV
Example POV - Baits Close x2


