Trash Pack 2
Markers
These markers show where the there are relative safe spots for pulling adds.
1 — South west corner
2 — West wall, just north of the center line.
3 — Offset from the North West Corner.
See the guide below for when each marker becomes safe.

Normal
{"Name":"Trash Spots","MapID":946,
"A":{"X":0.0,"Y":0.0,"Z":0.0,"ID":0,"Active":false},
"B":{"X":0.0,"Y":0.0,"Z":0.0,"ID":1,"Active":false},
"C":{"X":0.0,"Y":0.0,"Z":0.0,"ID":2,"Active":false},
"D":{"X":0.0,"Y":0.0,"Z":0.0,"ID":3,"Active":false},
"One":{"X":282.564,"Y":0.0,"Z":37.529,"ID":4,"Active":true},
"Two":{"X":282.494,"Y":0.0,"Z":-3.235,"ID":5,"Active":true},
"Three":{"X":291.782,"Y":0.0,"Z":-26.555,"ID":6,"Active":true},
"Four":{"X":0.0,"Y":0.0,"Z":0.0,"ID":7,"Active":false}}
Savage
{"Name":"Trash Spots","MapID":947,
"A":{"X":0.0,"Y":0.0,"Z":0.0,"ID":0,"Active":false},
"B":{"X":0.0,"Y":0.0,"Z":0.0,"ID":1,"Active":false},
"C":{"X":0.0,"Y":0.0,"Z":0.0,"ID":2,"Active":false},
"D":{"X":0.0,"Y":0.0,"Z":0.0,"ID":3,"Active":false},
"One":{"X":282.564,"Y":0.0,"Z":37.529,"ID":4,"Active":true},
"Two":{"X":282.494,"Y":0.0,"Z":-3.235,"ID":5,"Active":true},
"Three":{"X":291.782,"Y":0.0,"Z":-26.555,"ID":6,"Active":true},
"Four":{"X":0.0,"Y":0.0,"Z":0.0,"ID":7,"Active":false}}
Short Guide
Pull Kotengu to m11.
- castLeft/Right/Backward Blows Hits front and side with cone AOE.
- castWrath of the Tengu Major raidwide with bleed.
- castGaze of the Tengu Look Away.
Carefully move towards m22. Wait until safe. Pull Ninja to m22.
- Don’t be in front for castShuriken
- Tankbuster (Doesn’t cleave)
- castHuton speeds up castShuriken
- Rapidly casts castShuriken.
Pull 2nd Kotengu to m33. Same mechanics as first.
Details
During this room, you will need to dodge line AOEs from the wind elementals while fighting each enemy. While these AOEs seem random and chaotic, it actually follows a fixed pattern.
The markers above show 3 distinct safe areas, which will be safe from wind elementals while fighting the adds in this room.
Shishu Kotengu
Pull the first one to the m11 marker - This spot will be safe during the fight with this add.
- castLeft/Right/Backward Blows — Turns to face a random player. Does a 90° frontal cone AOE, followed by an AOE on the side from the cast.
- castWrath of the Tengu — A powerful raidwide with a bleed.
- castGaze of the Tengu — A simple look away mechanic.
Be careful moving towards m22. Keep an eye on the wind sprites as they will periodically cleave the arena.
Shishu Onmitsugashira

The m22 marker is safe after this AOE resolves.
The m22 marker will likely not be safe yet when you first are ready to pull this add. It will become safe once the wind sprite in the north west corner hits the m22 marker with a line AOE.
- castJuji Shuriken — Turns to face a random player, and casts a thin line AOE them.
- castIssen A hard hitting tankbuster, which does not cleave.
- castHuton Speeds up the cast time of castJuji Shuriken.
The Onmitsugashira will then rapidly and repeatedly cast castJuji Shuriken until killed.
Shishu Kotengu 2

The m33 marker is safe after this AOE resolves.
The m33 marker is not safe until it is hit by the wind sprite on the west wall. This Kotengu is identical to the first one.
POVs
Trash POV
